This game is obviously harder to win than Storehouse, and the player has to make more difficult choices. It isn't always clear if playing a card to the tableau is a good idea, because each card added to a stack makes it harder to move that stack.
There is a variant called Coyote which allows stack moves, making the game much easier, to the point of being rather simple-minded, since you can play by just making every possible move. Only after the reserve is empty and empty space open up in the tableau is there any need for thought.
According to Pretty Good Solitaire Acme is a century old game, but it's not wildly popular now. According to the same site's score lists, Canfield was played 12 times as often and FreeCell was play played 580 times as often.
An average of 16.9 cards could be removed to the foundation in each hand. The histogram below shows the full distribution of the numbers of cards which could be removed. Note that our counts of removed cards include the four cards that were dealt to the foundation, so it is never less than four.
I also solved the first million Coyote games, and found that 19.1% of games could be won, removing an average of 23.2 cards. The distribution of the number of removable cards is shown below.
For each number of shuffles from one to ten I ran the solver on one million games. The first game used a fully randomized deck, and after that the procedure above was followed to produce the deck for the next game.
The resulting win rates are shown in the graph below:
Well, here's a game that seems to be a heck of a lot easier with hand shuffled cards. If we only did one shuffle, pretty much every game was winnable. Only three in a million were unsolvable, and those were the first three games played, before we got the deck sorted at all. The win rate was barely lower with two shuffles. With three shuffles and a cut, we get down around 13%. After that it converges pretty quickly to the same value as a fully randomized deck.
It seems quite possible that this game was substantially more enjoyable without computer shuffling, but only if people were doing fairly bad shuffling.
In this instance, the ordered and reversed deck aren't really dramatically different.